RunningText
Ist es möglich in der Channel Selection die Geschwindigkeit vom RunningText zu verlangsamen ?
so hab ich's hinbekommen.
class RunningText(Renderer):
def __init__(self):
Renderer.__init__(self)
self.type = NONE
self.txfont = gFont("Regular", 14)
self.soffset = (0,0)
self.txtflags = 0
self.txtext = ""
self.scroll_label = self.mTimer = self.mStartPoint = None
self.X = self.Y = self.W = self.H = self.mStartDelay = 0
self.mAlways = 1 # always move text
self.mStep = 1 # moving step: 1 pixel per 1 time
self.mStepTimeout = 75 # step timeout: 1 step per 50 milliseconds ( speed: 20 pixel per second )
self.direction = LEFT
self.mLoopTimeout = self.mOneShot = 0
self.mRepeat = 0
self.mPageDelay = self.mPageLength = 0
self.lineHeight = 0 # for text height auto correction on dmm-enigma2
self.mShown = 0
def __init__(self):
Renderer.__init__(self)
self.type = NONE
self.txfont = gFont("Regular", 14)
self.soffset = (0,0)
self.txtflags = 0
self.txtext = ""
self.scroll_label = self.mTimer = self.mStartPoint = None
self.X = self.Y = self.W = self.H = self.mStartDelay = 0
self.mAlways = 1 # always move text
self.mStep = 1 # moving step: 1 pixel per 1 time
self.mStepTimeout = 75 # step timeout: 1 step per 50 milliseconds ( speed: 20 pixel per second )
self.direction = LEFT
self.mLoopTimeout = self.mOneShot = 0
self.mRepeat = 0
self.mPageDelay = self.mPageLength = 0
self.lineHeight = 0 # for text height auto correction on dmm-enigma2
self.mShown = 0